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STORYTELLING AS A PASSION

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Hey, I'm Alice. Narrative art has seized my heart as visual stories transcend language barriers, speaking through myriad unspoken tongues. We can find stories not only in well-written scripts or good acting, but in narrative cameras, suggestive sound, editing rhythms, expressively lighted scenes, or well-assembled environments. A standout cinematic story catches, involves, and touchingly impresses the audience, it's like a seed that grows memorable feelings. And that is why storytelling has always been my passion.

 MY EXPERTISE 

While I participated in all stages of the trailer production cycle, I’ll highlight the stages where I was directly hands-on.

 CLIENT BRIEF INTAKE  Analyze the client’s vision, product context and goals. It’s where strategic thinking begins.

 AUDIENCE RESEARCH  A game trailer is more than visuals - it’s about knowing who you’re talking to and how to predict their action.

 USP DEFINING  When the main USP becomes a voice that speaks directly to the audience heart - the message turns into meaning.

 IDEA RESEARCH  An idea never comes to one mind, so it's crucial to delve deep into the problems and discover integrated solutions, to be able to deliver the "same" target-oriented messages in unexpected ways.

 CONCEPT & PITCHING  If the plot is the path to delivering the product's USP, then the creative concept is the strategic vision. As for me, it’s always a pleasure to deliver passion from gamer to gamers.

 SCREENWRITING  A screenplay is a technical document that tells us what happens, when, and why, but if the full story can’t be captured in one clear sentence - it’s too early for it to lead the way.

 DIRECTION  Is the control of the viewer’s attention through all available tools of cinematic language - in order to deliver the core message of the narrative. Planned the shooting day and directed motion capture actors on set. Breakdown the screenplay and delivered all documentation for the production team, including blocking, staging, VFX lists, etc.

 STORYBOARDING  We all possess a unique vision that comes together in the storyboard to create visual storytelling clarity. This is the foundational staging phase, where many ideas will burn - and new ones will rise from the ashes.

 VIDEO EDITING  Is the breath of the story that should be tight and professionally polished. Cuts, transitions, and effects create a sense of rhythm and momentum that will keep viewers engaged from the start to a satisfying climax, leaving with them a sense of hunger.

 2D ANIMATIC  Is the most affordable way to feel and see the story over time - and to test its tone, blocking, rhythm and pacing.

 3D PREVIZ  Where 2D animatic suggests — 3D previz proves. My focus was on camera work, not character animation.

 PROCEDURAL ENVIRONMENT  I worked in Houdini with the procedural location, shader and scattering system that usually used to be editable for different cameras. Used copy and instancing techniques to achieve more detailed shapes with various library assets.

 LIGHTING  I specialize in PBR offline lighting workflows optimized for compositing, managing rendering pipelines with Mantra, Karma, and Redshift to ensure efficient performance and quality. Additionally, I possess advanced experience in real-time rendering using Unreal Engine.

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