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ALICE LIUSTSIBER PORTFOLIO
ENVIRONMENT & LIGHTING
I'm proud that I had an opportunity to work on this project. Every shot is a team effort! I assembled the establishing shot from various project library assets. Lookdev some of those assets. Some parts of the cave were made in Houdini with terrain workflow nodes. Used scattering and instancing techniques to achieve more detailed shapes. Worked with a cave shader for the close-up shot. Lighted and rendered presented shots.
Rendered with Houdini and Redshift. And that's it, thanks for your time!
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