ALICE LIUSTSIBER PORTFOLIO
WRITER & DIRECTOR, ENVIRONMENT & LIGHTING
This is my second CGI project where I served as a director and writer at Wargaming. It's one of the most ambitious projects our team has undertaken, as we aimed to showcase the quality of our work to potential clients. I'm immensely grateful for the trust and feedback from everyone involved! I'm proud to have had the opportunity to contribute to this project. Every shot is the result of teamwork!
As an Environmental Artist, I created the landscape meshes for two colonization scenes, including all masks for future shading and lighting, which was later completed by our team. Employing scattering and instancing techniques to enhance detail. Huge thanks to my teammates for their invaluable advice and assistance in this endeavor! I also lighted and rendered with Mantra all open space shots. Below, you can witness the evolution of this project.
Aiming to attract 4X strategy game players, this trailer featured a storyline inspired by one of my gaming sessions, reflecting the traditional development phases. It focused on the essential aspects of the 4X strategy: eXplore, eXpand, eXploit, and eXterminate. The main message centered on the challenging moral choices players encounter at the height of their progress.
Below is a storyboard and 2D animatic that I drew and assembled to present this story. Many thanks to Eugene Smozhevsky for his immersive voice acting, which helped convey the main message. We won the tender!

Below, you can see how this story was brought to life by our remarkable team.































