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WRITER & DIRECTOR, ENVIRONMENT & LIGHTING

This is my second CGI project where I served as a director and writer at Wargaming. It's one of the most ambitious projects our team has undertaken, as we aimed to showcase the quality of our work to potential clients. I'm immensely grateful for the trust and feedback from everyone involved! I'm proud to have had the opportunity to contribute to this project. Every shot is the result of teamwork!

As an Environmental artist, I crafted landscape meshes from heightfield maps for two colonization scenes, employing scattering and instancing techniques to enhance detail. Huge thanks to my teammates for their invaluable advice and assistance in this endeavor! The lighting and rendering of that scene were executed by our team, my focus was solely on mesh creation and masks for shading. I also lighted all open space shots. Below, you can witness the evolution of this project.

Aiming to attract 4X strategy game players, this trailer featured a storyline inspired by one of my gaming sessions, reflecting the traditional development phases. It focused on the essential aspects of the 4X strategy: eXplore, eXpand, eXploit, and eXterminate. The main message centered on the challenging moral choices players encounter at the height of their progress.

Below you can see a storyboard and 2D animatic that I did. Many thanks to Eugene Smozhevsky for his immersive voice acting in formulating the main message!

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This is all we've done to present the story and win the tender. Below, you can see how this scenario was brought to life by our remarkable team.

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controlroom_concept_window_v03.jpg
controlroom_concept_rails_v03.jpg
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controlroom_concept_chair_v02.png
controlroom_concept_stairs_v04.jpg
controlroom_concept_panelHUD_v01.png
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sc06_120_colorscript_v01.jpg
sc06_130_colorscript_v02.jpg
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hangar_leg_concept_v01.png
hangar_env_concept_v11_constructions.jpg
hangar_env_concept_v11.jpg
hangar_crane_concept_v03.png
hangar_robot_concept_v01.jpg
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Thanks for your time!

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